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MickyFoley

15
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1
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A member registered Feb 18, 2021

Recent community posts

IC2 is "Infinity Challenge 2" :) Took a while for me too. But after some time, it was self-explanatory.

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What a mix of emotions you created :D. Some sections were smooth, some a grind, others needed constant attention and then relieving feel to automate them. Loved every single bit, and yes: A save-function would be really welcomed. Really well done, and I don't know, when I invested so much time into an idle game. Addictive! Thank you very much!

I added a screenshot that maybe could spoil some elements. If you really want, scroll down a bit. Since years no spoiler-tag at Itch...















The good ending made me smile :) Kinda reflects me as the person I am. Thanks for the nice time!

Glossary is missing Relics it seems :) Thought I can find it under "Accessoires" but only "Rings", "Necklaces" and "Trinkets" :). Hope, I just missed it with a blind eye, but I really tried to find them.

For the final release, I hope to see a search functionality in your glossary. Would help a ton to find something, since you really did a great job to include all necessary things.

P.S.: Just curious where to find the last missing shard :D Nohelp - want to discover it by myself. It's the very last item until I could say: Finished. Currently I'm working to gain all enchants. Spoken of them: Alphabetic ordering would help really much :D.

First of all: Thanks! The bugs with the chests seem to have vanished after the update and the information about the weapons is now pretty handy :-)

Dunno if I should bring another, but maybe something useful: Sorting. I know, the algorithm of sorting things is a pain in the back for each developer, because how would you sort it the best? Only solution: Let the customer decide, I think.

Right-click menu on bags:

• Sort by level
• Sort by name (A-Z)
• Sort by rarity
• Sort by type

Maybe auto-sort in bags menu? Unlockable by upgrade? Scrapper would kinda fit here, because scrappers like to sort things :D. Should be really early, if you decide to include it as an upgrade :).

Tiny QoL request: Could you include informations if one-handed or two-handed, class and if main- or off-hand? For example: I tried to wield two blades (Mythical Spellblades) and was surprised, I couldn't dual wield them.

Just to add: A perk to allow all weapons to be dual-wielded? Late-/Endgame?

Bug: Opening chests manually still sorts them in wrong bags :(. Hope you can figure it out.

Thanks for all the updates and fixes!

First of all: Wishlist on Steam. For sure I'll be happy to give you some bucks for the nice game! I just have a few thoughts:

• The next to unlock material should be visible in the glossary. Otherwise it's a simple guess, when you'll be able to gather them.

• Bag filters don't respect the rarity of all items (priority wrong? :)).


• Just some QoL things: Shift + click should be a thing, if you could do that. Shift + left click: Wear/exchange (in bag)/remove (on character). Shift + right click: To scrapper. Keys from 0 to 9 could switch bags. Maybe an option to do a popup, if flasks are near to be empty (maybe a slider on which percentage the popup should appear). Also the Alchemist should have an upgrade to allow auto-filling flasks (offline-progress related - maybe pair it with the slider for the popup to autofill).

Neat little game. Not too hard if you're good at timing. Sadly, I had to play muted, because I'm at work. Loved it!

First visual novel, I kept being slow. I knew, it will only last a week, so... Damn Lockheart... A game making me cry even just for a review? It was the perfect length for this game itself, but I wished, I could go back in time at the end... forget that I finished this perfect gem of a romantic story, and start over to experience it again. Making a game and make me think weeks after finishing? Well done. Really well done.

So the more lost opportunities I gain and the more I cry, the older I get. Well... You had a nervous breakdown at 363 years old.

This was something I'll probably remember playing for a long time. Took 6 hours to complete and maybe longer, if I didn't automate every bit and took the path of 5x speed. I mean: Welcomed, but I somehow regret doing it.

Loved the theme and a thing that only happens for special games: A bit of emptiness after finishing it. Good job!

Ohhhh. Might have to sleep a bit more. Instantly bought on Steam :). Thanks again for the hint and please excuse my wrong assumption. I have to apologise!

295376912680344**** (last 4 digits censored - dunno what people might do if they have it) on Steam - kept my promise :).

Have a good day and keep up doing pixelarts. Love them!

Hmmm I suck at mobile games. But I'd definitely get the game for Steam or GOG, if you have the resources to get it released there.

Checked the latest popular games and something came into my mind: "I played this gem, did I? Have to play it again." The end came shortly after and now I've seen Knightlin+ from you and the screenshots.

One thought:

Community: "How many places in the hotbar will you implement?"

Wolod: "Yes."

Thanks again for the wonderful game and I might consider getting it to play on Bluestacks :).